When I'm binary,
I'm talking to computers.

Alien Drag Performance Computer Game Interactive Installation Costume

Possible agencies of otherness throughout real reality and it’s digital and virtual instances suggest that their identity is not the product but the condition of their distinction. Just as ‘water’ can only be differentiated from ‘ice’ by its condition of aggregation. “When I’m binary I’m talking to computers” traces and plots the interrelated yet illusive expulsions between prospects of complexity and singularity throughout various instances of reality.

August 2019 - Exhibition - Vienna

Expanding the Void 2

In the second installment of the series "When I'm binary, I'm talking to computers." Hideo SNES explores in a nostalgic excursion so called "dungeon crawlers". Hailing from the 1970's, the dungeon crawler adapts the concepts and rule-sets of fantasy roleplaying titles such as Dungeons & Dragons. Players can venture into gloomy dungeons, fight monsters with magic and collect loot and treasure hidden therein. A central motif is the idea of playing different roles such as the chivalrous knight, the sneeky rogue or the wise wizard.

When playing a good roleplaying game, there is a transcendent moment in which the players identify with the character they are playing and their personhoods become indistinguishable from that of the game character's self. This can be seen in declarative statements such as "I died again!" or "I need a monk!". Or in situations where players get deeply invested in the game character's story. As deep as reliving it offers, much like a good theater play or movie, a moment of catharsis and the feeling of connectedness.

In her article 'Who Am We?', the psychologist Sherry Turklepoints out that "as players interact, they become authors not only of text but of themselves, constructing new selves through interaction. [...] video-games imply difference, multiplicity, heterogeneity, and fragmentation. Such an experience of identity contradicts the Latin root of the word, idem, meaning 'the same.' But this contradiction increasingly defines the conditions of our lives beyond the virtual world. Video-games thus become objects-to-think-with for thinking about postmodern selves."

As such "Are you alone?" is part of Hidéo SNES' ongoing project exploring possible agencies of otherness throughout real reality and it's digital and virtual instances. Is extends the current research by an examination of the formation and regulation of 'identity' through play in video-games.

Image courtesy of Hidéo SNES. Performance images by Artivive.
In collaboration with Je. Jesch•elet (AT), Lieber Michael (SRB), Neda Nikolic (SRB), Gert Resinger (AT), Vera Sebert (DE), and Anny Wass (AT).



Dessous is a studio, a gallery and underwear. But furthermore Dessous is a fundamental base, founded 2014 by Anne-Sophie Wass and Gert Resinger, to strengthen the relations between national and international creatives, to enhance the interdisciplinary discourse and cultural exchange.


Wass & Resinger

Coming soon!
January 2019 - Exhibition - Vienna

Translation of complexity

The exhibition addresses intertwined topics and complex narratives through art. Together with improper walls, sound:frame invited a bunch of artists who break down the seemingly ungraspable framework of artificial intelligence, permutation of the internet and the role of myth and traditions in today’s society.

Photos by the lovely Caro Mico
In collaboration with Einar Sørensen (NO), Chinami Sato (JP), Lieb & Kühn (DE).


AA Collections

Aa Collection Gallery started as a collection of fine art from the 19/20 century, since 2012 the gallery focuses on contemporary art of the 21 century.



sound:frame places artists, realizes interdisciplinary projects, and sees itself as a linchpin for organizations, creatives, and project partners.


Laura Welzenbach

"Hidéo SNES is on to something exciting here. The concept is at its beginning and with the next deep dive they can create eye-popping performances through trashy humorous drag."